Fusion辅助通道(Auxiliary Channel)的运用


Fusion辅助通道(Auxiliary Channel)

Fusion有很多的辅助通道,这篇文章只讲Fusion内可以渲染的。
Fusion可以渲染的辅助通道有以下几种:

  • Z(Depth)
  • Normal
  • UV
  • 物体ID 材质ID
  • World Position
  • Vector

下面细说如何使用。

Z通道(Depth)

Z通道,也被称为深度通道、景深通道等等。
渲染时在渲染节点里勾上Z,即可渲染,其他的通道也是同理,我是顺着图里的顺序讲的,后面就不给图了。
渲染
Z通道一般为黑白的渐变图,比较容易识别。
Z

  1. 景深这是Z通道最常用的用法,也导致了好多人叫景深通道,在Fusion里不用插件做出来很不理想,除非自己把Z通道切出来用Defocus做。推荐的方法是用蓝宝石的插件S_ZDefocus做,比Fusion自带的效果好。
    以下是用Fusion自带的DepthBlur做的模糊效果,这个节点并不会产生离焦效果,所以效果比较烂:
    深度模糊
  2. 雾场,不知道大家有没有玩过荒野大镖客2,里面的体积光和体积雾做的的非常出色,18年的游戏至今在画面和质感上都没啥游戏能超越。体积雾是一种提升场景质感产生空间感的一种非常好的办法,用Z通道可以做出类似的效果,虽然不是真实的雾,当用来营造空间感也是够用了,使用方法非常简单直接使用Fog节点就行了。
    以下是Fog实现的效果:

    Fog有3D和2D版的两种,两个节点实现的效果是差不多的,Z通道要用的是2D版的。

荒野大镖客2
Fog

  1. 深度合成,其实就是用Z通道切个片(此深度合成只是Fuison里的叫法不等于NUKE的Deep合成,Fuiosn不支持Deep)当输入的背景里带Z通道就可以在Merge节点里启用深度合并,点击采样可以吸取背景对于前景的遮挡位置。
    以下是效果:
    操作
    深度合成

法线通道(Normal)

辅助通道一般都不是给人看的所以Normal通道长的很奇怪,对于Normal通道只要分别看他的RGB通道其实就是光重上下左右照过来的方向。这个通道的主要作用也是后期用来二次打光。
Normal

  1. 后期打光,使用Fuison里的Shader节点可以给图像二次打光,一般只留一个通道(环境光、漫射、反射、高光)打光之后在叠到图像上,这个节点也可以使用HDR图像来做打光做反射。
    以下是打高光的基础效果:
    打光
  2. AO,Fuison的渲染器并不能直接渲染AO,但只要有Z通道,Normal通道和相机,就可以用AmbientOcclusion节点做出AO的效果,和其他软件比还是比较麻烦。
    以下是AO效果:
    AO

纹理坐标通道(UV通道)

和名字一样,就是纹理的坐标。纹理的坐标在三维里有UVW三个通道,转为二维时记录的是画面里纹理XY的位置对应到RG颜色通道中,可能说的不是很好理解。下面我做了张图,横轴分别为UV通道、R通道、G通道、应用UV通道后的图像。
UV
这是测试场景的UV通道图,下面说说应用的地方。
UV

  1. 更改模型贴图,这个方法其实很常用,当你要在渲染好的图像上贴LOGO或者更改材质时(更改材质时要把漫射层渲染出来再贴)。在Fusion里只需要用Texture节点连上要要贴的图就行。默认是所有模型都贴上的,只需渲染个模型ID遮罩遮一下就行,后面会讲模型ID遮罩。
    以下是将文字贴在背后方块上的效果:
    UVMap
  2. STMap,这是NUKE里的节点,其实和Fusion的Texture节点做的事情差不多,还有一种用法就是用恢复或者矫正正镜头畸变,就把别的软件如PFtarck输出的STMap当作UV通道用就行,这个不展开讲。

对象ID纹理ID(Object ID Material ID)

在Fusion里的模型或者材质都可以设置ID,而这个ID通道其实就是遮罩(类似Cryptomatte),不过渲染出来有严重的锯齿,做精细的调整不太好用。
设置ID

  1. ID通道提取,使用Bitmap节点打开使用对象或者使用材质,选择你的ID就行也可以用吸管吸。
    以下为测试场景的背景ID遮罩:
    Bitmap
  2. 节点通用方式,几乎所有的2D节点都有Bitmap里类似的选项,在节点设置里勾选使用对象或者使用材质,选择你的ID就行
    以下为ColorCorrector的设置界面(别的节点也差多):
    设置界面

世界坐标通道(World Position,WPP)

Fusion里非常好用的通道,可以自己按R、G、B分别查看一下单独的通道,其实就是将三维空间的位置数据的XYX分别储存在RGB通道里。
以下为测试场景的WPP通道:
WPP

  1. 做体积雾或者体积光,之前有说过体积光的做法,体积雾也是类似可以跳转过去看看,这里就不在多BB了。
    以下是一个简单体积雾的效果:
    体积雾
  2. 做遮罩,不得不说Fusion这个体积遮罩真是太好用了用法巨简单,只要图像带有WPP通道连上VolumeMask,直接就能在图像中吸取遮罩的位置,还能控制遮罩大小羽化等等。
    以下用体积遮罩在波浪的中心叠加上一层红色:
    体积遮罩
  3. WPP to Z、Z to WPP ,只需要一个场景里的一个相机和WPP或者Z通道的其中一个就可以实现他俩的互转。有一些渲染器是不能渲染WPP的,比如Blender的Eevee就可以用一个Z通道+相机,来求出WPP。使用的节点叫ZtoWorldPos,该节点过于简单,没啥好讲的,NUKE里实现这种操作好像没现成的节点,算是Fusion的一个小特点吧。
    以下是ZtoWorldPos的节点选项:
    ZtoWorldPos

矢量通道(Vector)

该通道是渲染时画面里的像素的运动信息和UV通道一样存储在RG通道里,我这个场景不知道什么原因渲染不出来矢量通道(可能是不K帧的东西渲染不出来,具体懒得试了),于是用OpticalFlow节点算了一个,用这个节点时好像开启Cuda才能使用GPU加速,CPU渲染的太慢了。
以下是后期算出来的矢量通道:
Vector

  1. 运动模糊,矢量通道最常用的就是做模糊,在画面合成好后统一加运动模糊,相比渲染节点自带的运动模糊要节省很多性能。操作非常简单只需要连接VectorMotionBlur节点就行。
    以下是通过OpticalFlow求出矢量通道使用运动模糊的结果(其实就和RSMB插件差不多):
    矢量模糊
  2. 前面说了矢量通道其实就是记录像素的运动,其实也可以用来把图片啥的贴别的物体上,CG合成里基本不会这么用,而且在Fusion里实现比较复杂,不如NUKE里简单这里也不展开讲了。

工程下载

以上就是Fusion里所辅助通道的一些基础的使用方法好像还有个视差通道,我是用不上那东西,NUKE,Blender里的操作也是类似。

复制后直接黏贴到Fusion里或者达芬奇里就行

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{
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["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
["RendererOpenGL.TextureDepth"] = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1320, -181.5 } },
SubInputsData = {
RendererOpenGL = {
Version = 1
}
}
},
Ellipse1 = EllipseMask {
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
SoftEdge = Input { Value = 0.2, },
BorderWidth = Input { Value = 0.2, },
Solid = Input { Value = 0, },
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1080, },
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Width = Input {
SourceOp = "Ellipse1宽度",
Source = "Value",
},
Height = Input {
Value = 0.29390625,
Expression = "Width",
},
},
ViewInfo = OperatorInfo { Pos = { -55, 16.5 } },
},
["Ellipse1宽度"] = BezierSpline {
SplineColor = { Red = 98, Green = 222, Blue = 133 },
CtrlWZoom = false,
KeyFrames = {
[0] = { 0, RH = { 13.3333333333333, 0 }, Flags = { Loop = true } },
[40] = { 2.04, LH = { 26.6666666666667, 0.706666666666666 }, Flags = { Loop = true } }
}
},
TimeSpeed1 = TimeSpeed {
Inputs = {
Delay = Input { Value = 20, },
Input = Input {
SourceOp = "Ellipse1",
Source = "Mask",
},
},
ViewInfo = OperatorInfo { Pos = { 110, -16.5 } },
},
Fog1 = Fog {
Inputs = {
ZNearPlane = Input { Value = -6.33278369903564, },
ZFarPlane = Input { Value = -32.9906883239746, },
FogRed = Input { Value = 0, },
FogGreen = Input { Value = 0.517647087574005, },
FogBlue = Input { Value = 0.47843137383461, },
Input = Input {
SourceOp = "Renderer3D1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1540, -214.5 } },
},
DirectionalLight1 = LightDirectional {
Inputs = {
["Transform3DOp.Rotate.X"] = Input { Value = -56.2320815213025, },
["Transform3DOp.Rotate.Y"] = Input { Value = -20.1968315970153, },
["Transform3DOp.Rotate.Z"] = Input { Value = 27.3094763178378, },
Intensity = Input { Value = 0.8, },
["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
["ShadowLightInputs3D.ShadowsEnabled"] = Input { Value = 1, },
["ShadowLightInputs3D.SoftnessType"] = Input { Value = FuID { "VariableFast" }, },
},
ViewInfo = OperatorInfo { Pos = { 770, 181.5 } },
},
Background1 = Background {
Inputs = {
EffectMask = Input {
SourceOp = "Bitmap1",
Source = "Mask",
},
GlobalOut = Input { Value = 250, },
Width = Input { Value = 100, },
Height = Input { Value = 100, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftRed = Input { Value = 1, },
TopLeftGreen = Input { Value = 1, },
TopLeftBlue = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 220, 16.5 } },
},
Renderer3D1_2_2 = Renderer3D {
CustomData = {
ToolVersion = 2
},
Inputs = {
GlobalOut = Input { Value = 250, },
Width = Input { Value = 1280, },
Height = Input { Value = 720, },
Depth = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "PipeRouter5",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.Channels.WorldCoord"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
["RendererOpenGL.TextureDepth"] = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1320, 412.5 } },
SubInputsData = {
RendererOpenGL = {
Version = 1
}
}
},
CopyAux1_1 = Dimension.CopyAux {
Inputs = {
Channel = Input { Value = FuID { "Normal" }, },
KillAuxChannels = Input { Value = 1, },
["Color.Remap.Enable"] = Input { Value = 1, },
["Z.Remap.Enable"] = Input { Value = 1, },
["Z.Remap.From.Min"] = Input { Value = -36.0558433532715, },
["Z.Remap.From.Max"] = Input { Value = -5.51365566253662, },
["Normal.Remap.From.Min"] = Input { Value = -0.75341796875, },
["Normal.Remap.From.Max"] = Input { Value = 0.90625, },
Input = Input {
SourceOp = "Renderer3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1540, -115.5 } },
},
Renderer3D1 = Renderer3D {
CustomData = {
ToolVersion = 2
},
Inputs = {
GlobalOut = Input { Value = 250, },
Width = Input { Value = 1280, },
Height = Input { Value = 720, },
Depth = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "PipeRouter1",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.Channels.Z"] = Input { Value = 1, },
["RendererOpenGL.Channels.Normal"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
["RendererOpenGL.TextureDepth"] = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1320, -16.5 } },
SubInputsData = {
RendererOpenGL = {
Version = 1
}
}
},
Replicate3D1 = Replicate3D {
Inputs = {
PerParticleColors = Input { Value = 2, },
Destination = Input {
SourceOp = "CustomVertex3D1",
Source = "Output",
},
Input1 = Input {
SourceOp = "Shape3D3_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 495, 82.5 } },
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = -11.3564858347729, },
["Transform3DOp.Translate.Y"] = Input { Value = 9.33548153191877, },
["Transform3DOp.Translate.Z"] = Input { Value = -9.90925059726559, },
["Transform3DOp.UseTarget"] = Input { Value = 1, },
["Transform3DOp.Target.Y"] = Input { Value = 2.30150962711864, },
FLength = Input { Value = 18.2123442718302, },
["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 4, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 495, 181.5 } },
},
Shape3D3_2 = Shape3D {
Inputs = {
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
Shape = Input { Value = FuID { "SurfaceCubeInputs" }, },
["MtlStdInputs.Diffuse.Color.Red"] = Input { Value = 0, },
["MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0.928, },
["MtlStdInputs.MaterialIDNest"] = Input { Value = 1, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
["SurfaceCubeInputs.Width"] = Input { Value = 31, },
["SurfaceCubeInputs.SubdivisionWidth"] = Input { Value = 1, },
["SurfaceCubeInputs.Visibility.CullFrontFace"] = Input { Value = 1, },
["SurfaceCubeInputs.ObjectID.Nest"] = Input { Value = 1, },
["SurfaceCubeInputs.ObjectID.ObjectID"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { 330, 115.5 } },
},
Bitmap1 = BitmapMask {
Inputs = {
EffectMask = Input {
SourceOp = "Ellipse1",
Source = "Mask",
},
Filter = Input { Value = FuID { "Fast Gaussian" }, },
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1080, },
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Image = Input {
SourceOp = "TimeSpeed1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 110, 16.5 } },
},
Shape3D3_1 = Shape3D {
Inputs = {
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
["Transform3DOp.ScaleLock"] = Input { Value = 0, },
["Transform3DOp.Scale.Y"] = Input { Value = 10, },
Shape = Input { Value = FuID { "SurfaceCubeInputs" }, },
["MtlStdInputs.MaterialIDNest"] = Input { Value = 1, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
["SurfaceCubeInputs.Width"] = Input { Value = 0.5, },
["SurfaceCubeInputs.SubdivisionWidth"] = Input { Value = 1, },
["SurfaceCubeInputs.ObjectID.Nest"] = Input { Value = 1, },
["SurfaceCubeInputs.ObjectID.ObjectID"] = Input { Value = 2, }
},
ViewInfo = OperatorInfo { Pos = { 495, 16.5 } },
},
Renderer3D1_2 = Renderer3D {
CustomData = {
ToolVersion = 2
},
Inputs = {
GlobalOut = Input { Value = 250, },
Width = Input { Value = 1280, },
Height = Input { Value = 720, },
Depth = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "PipeRouter4",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.Channels.ObjectID"] = Input { Value = 1, },
["RendererOpenGL.Channels.MaterialID"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
["RendererOpenGL.TextureDepth"] = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1320, 280.5 } },
SubInputsData = {
RendererOpenGL = {
Version = 1
}
}
},
DepthBlur1 = DepthBlur {
Inputs = {
Filter = Input { Value = 2, },
XBlurSize = Input { Value = 5, },
FocalPoint = Input { Value = -15.0081729888916, },
DepthOfField = Input { Value = 2.4, },
ZScale = Input { Value = 1, },
Input = Input {
SourceOp = "Renderer3D1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1540, -247.5 } },
},
VolumeFog1 = VolumeFog {
Inputs = {
["Translate.X"] = Input { Value = -0.250000804662704, },
["Translate.Y"] = Input { Value = 2.62743997573853, },
["Translate.Z"] = Input { Value = -0.205774992704391, },
["Rotate.RotOrder"] = Input { Value = FuID { "XYZ" }, },
ScaleLock = Input { Value = 1, },
Size = Input { Value = 4.17, },
AdaptiveSample = Input { Value = 1, },
Samples = Input { Value = 16, },
["Color.Red"] = Input { Value = 0.32215, },
["Color.Green"] = Input { Value = 0.85, },
["Color.Blue"] = Input { Value = 0.27625, },
Detail = Input { Value = 3.94, },
NoiseGain = Input { Value = 2.8, },
["Noise.Translate.X"] = Input { Value = -1.16, },
["Noise.Rotate.RotOrder"] = Input { Value = FuID { "XYZ" }, },
["Noise.Scale.Lock"] = Input { Value = 1, },
Seethe = Input { Value = 2.68, },
Image = Input {
SourceOp = "Renderer3D1_2_2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1540, 379.5 } },
},
Shader1 = Shader {
CtrlWZoom = false,
Inputs = {
Ambient = Input { Value = 0, },
Diffuse = Input { Value = 0, },
Specular = Input { Value = 2, },
Reflection = Input { Value = 0, },
ReflectionType = Input { Value = 1, },
EquatorAngle = Input { Value = -281.1, },
DiffuseCurve = Input {
SourceOp = "Shader1漫反射曲线",
Source = "Value",
},
SpecularCurve = Input {
SourceOp = "Shader1高光曲线",
Source = "Value",
},
Input = Input {
SourceOp = "Renderer3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1540, -82.5 } },
},
["Shader1漫反射曲线"] = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
[1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 255, Green = 128, Blue = 0 },
CtrlWZoom = false,
},
["Shader1高光曲线"] = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
[1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 255, Green = 255, Blue = 255 },
CtrlWZoom = false,
},
Merge3D2 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "DirectionalLight1",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "AmbientLight1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 715, 115.5 } },
},
AmbientOcclusion1 = SSAO {
CtrlWZoom = false,
Inputs = {
KernelRadius = Input { Value = 1.89, },
Camera = Input {
SourceOp = "PipeRouter1",
Source = "Output",
},
Input = Input {
SourceOp = "Renderer3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1540, 16.5 } },
},
AmbientLight1 = LightAmbient {
Inputs = {
Intensity = Input { Value = 0.1, },
},
ViewInfo = OperatorInfo { Pos = { 660, 181.5 } },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Replicate3D1",
Source = "Data3D",
},
SceneInput2 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "Shape3D3_2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 495, 115.5 } },
},
Displace3D1 = Displace3D {
Inputs = {
SceneInput = Input {
SourceOp = "Transform3D1",
Source = "Output",
},
Scale = Input { Value = 10, },
Input = Input {
SourceOp = "Background1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 220, 82.5 } },
},
ColorCorrector1 = ColorCorrector {
Inputs = {
UseObject = Input { Value = 1, },
ObjectID = Input { Value = 1, },
WheelHue1 = Input { Value = 0.6, },
ColorRanges = Input {
Value = ColorCurves {
Curves = {
{
Points = {
{ 0, 1 },
{ 0.4, 0.2 },
{ 0.6, 0 },
{ 1, 0 }
}
},
{
Points = {
{ 0, 0 },
{ 0.4, 0 },
{ 0.6, 0.2 },
{ 1, 1 }
}
}
}
},
},
HistogramIgnoreTransparent = Input { Value = 1, },
Input = Input {
SourceOp = "Renderer3D1_2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1540, 280.5 } },
},
CopyAux1_1_1_1 = Dimension.CopyAux {
Inputs = {
Channel = Input { Value = FuID { "ObjectID" }, },
KillAuxChannels = Input { Value = 1, },
["Color.Remap.Enable"] = Input { Value = 1, },
["Z.Remap.Enable"] = Input { Value = 1, },
["Z.Remap.From.Min"] = Input { Value = -36.0558433532715, },
["Z.Remap.From.Max"] = Input { Value = -5.51365566253662, },
["ObjectID.Remap.Enable"] = Input { Value = 1, },
["ObjectID.Remap.From.Min"] = Input { Value = 1, },
["ObjectID.Remap.From.Max"] = Input { Value = 2, },
["Normal.Remap.From.Min"] = Input { Value = -0.75341796875, },
["Normal.Remap.From.Max"] = Input { Value = 0.90625, },
Input = Input {
SourceOp = "Renderer3D1_2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1540, 214.5 } },
},
CopyAux1_1_1_1_1 = Dimension.CopyAux {
Inputs = {
Channel = Input { Value = FuID { "WorldPos" }, },
KillAuxChannels = Input { Value = 1, },
["Color.Remap.Enable"] = Input { Value = 1, },
["Z.Remap.Enable"] = Input { Value = 1, },
["Z.Remap.From.Min"] = Input { Value = -36.0558433532715, },
["Z.Remap.From.Max"] = Input { Value = -5.51365566253662, },
["ObjectID.Remap.Enable"] = Input { Value = 1, },
["ObjectID.Remap.From.Min"] = Input { Value = 1, },
["ObjectID.Remap.From.Max"] = Input { Value = 2, },
["Normal.Remap.From.Min"] = Input { Value = -0.75341796875, },
["Normal.Remap.From.Max"] = Input { Value = 0.90625, },
["WorldPos.Remap.Enable"] = Input { Value = 1, },
["WorldPos.Remap.From.Min"] = Input { Value = -12.8276281356812, },
["WorldPos.Remap.From.Max"] = Input { Value = 15.5000038146973, },
Input = Input {
SourceOp = "Renderer3D1_2_2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1540, 313.5 } },
},
Merge2 = Merge {
Inputs = {
Background = Input {
SourceOp = "Renderer3D1_1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Text1",
Source = "Output",
},
ForegroundZOffset = Input { Value = -15.5857191085815, },
},
ViewInfo = OperatorInfo { Pos = { 1540, -181.5 } },
},
Renderer3D1_2_2_1 = Renderer3D {
CtrlWZoom = false,
CustomData = {
ToolVersion = 2,
},
Inputs = {
["RendererSoftware.Channels.BackVector"] = Input { Value = 1, },
["RendererSoftware.Channels.Nest"] = Input { Value = 1, },
["RendererSoftware.LightingEnabled"] = Input { Value = 1, },
["RendererSoftware.ShadowsEnabled"] = Input { Value = 1, },
["RendererSoftware.Channels.Vector"] = Input { Value = 1, },
GlobalOut = Input { Value = 250, },
Width = Input { Value = 1280, },
Height = Input { Value = 720, },
Depth = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "PipeRouter7",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
["RendererOpenGL.Texturing"] = Input { Value = 1, },
["RendererOpenGL.TextureDepth"] = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1265, 610.5 } },
SubInputsData = {
RendererOpenGL = {
Version = 1
}
}
},
CopyAux1 = Dimension.CopyAux {
Inputs = {
Channel = Input { Value = FuID { "Z" }, },
KillAuxChannels = Input { Value = 1, },
["Color.Remap.Enable"] = Input { Value = 1, },
["Z.Remap.Enable"] = Input { Value = 1, },
["Z.Remap.From.Min"] = Input { Value = -36.0558433532715, },
["Z.Remap.From.Max"] = Input { Value = -5.51365566253662, },
Input = Input {
SourceOp = "Renderer3D1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1540, -280.5 } },
},
Text1 = TextPlus {
Inputs = {
GlobalOut = Input { Value = 250, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Center = Input { Value = { 0.5, 0.593167701863354 }, },
LayoutRotation = Input { Value = 1, },
TransformRotation = Input { Value = 1, },
Softness1 = Input { Value = 1, },
StyledText = Input { Value = "DIO", },
Font = Input { Value = "Open Sans", },
Style = Input { Value = "Bold", },
Size = Input { Value = 0.3268, },
VerticalJustificationNew = Input { Value = 3, },
HorizontalJustificationNew = Input { Value = 3, },
},
ViewInfo = OperatorInfo { Pos = { 1815, -49.5 } },
},
VolumeMask1 = VolumeMask {
Inputs = {
["Translate.X"] = Input { Value = -0.170861557126045, },
["Translate.Y"] = Input { Value = 6.27086639404297, },
["Translate.Z"] = Input { Value = -0.249999985098839, },
["Rotate.RotOrder"] = Input { Value = FuID { "XYZ" }, },
ScaleLock = Input { Value = 1, },
Size = Input { Value = 9.45, },
SoftEdge = Input { Value = 0.236, },
["Color.Green"] = Input { Value = 0, },
["Color.Blue"] = Input { Value = 0, },
["Color.Alpha"] = Input { Value = 0.394, },
Image = Input {
SourceOp = "Renderer3D1_2_2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1540, 445.5 } },
},
Merge1 = Merge {
Inputs = {
EffectMask = Input {
SourceOp = "Bitmap2",
Source = "Mask",
},
Background = Input {
SourceOp = "Renderer3D1_2_1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Texture1",
Source = "Output",
},
ApplyMode = Input { Value = FuID { "Screen" }, },
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1540, 115.5 } },
},
CopyAux1_1_1_1_1_1 = Dimension.CopyAux {
Inputs = {
Channel = Input { Value = FuID { "Vector" }, },
KillAuxChannels = Input { Value = 1, },
["Color.Remap.Enable"] = Input { Value = 1, },
["Z.Remap.Enable"] = Input { Value = 1, },
["Z.Remap.From.Min"] = Input { Value = -36.0558433532715, },
["Z.Remap.From.Max"] = Input { Value = -5.51365566253662, },
["ObjectID.Remap.Enable"] = Input { Value = 1, },
["ObjectID.Remap.From.Min"] = Input { Value = 1, },
["ObjectID.Remap.From.Max"] = Input { Value = 2, },
["Normal.Remap.From.Min"] = Input { Value = -0.75341796875, },
["Normal.Remap.From.Max"] = Input { Value = 0.90625, },
["Vector.Remap.Enable"] = Input { Value = 1, },
["Vector.Remap.From.MinX"] = Input { Value = -48.9977073669434, },
["Vector.Remap.From.MaxX"] = Input { Value = 119.976837158203, },
["Vector.Remap.From.MinY"] = Input { Value = -61.7161712646484, },
["Vector.Remap.From.MaxY"] = Input { Value = 56.5464248657227, },
["WorldPos.Remap.Enable"] = Input { Value = 1, },
["WorldPos.Remap.From.Min"] = Input { Value = -12.7929954528809, },
["WorldPos.Remap.From.Max"] = Input { Value = 15.5000038146973, },
Input = Input {
SourceOp = "OpticalFlow1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1540, 511.5 } },
},
CopyAux1_1_1_1_1_1_1 = Dimension.CopyAux {
Inputs = {
Channel = Input { Value = FuID { "BackVector" }, },
KillAuxChannels = Input { Value = 1, },
["Color.Remap.Enable"] = Input { Value = 1, },
["Z.Remap.Enable"] = Input { Value = 1, },
["Z.Remap.From.Min"] = Input { Value = -36.0558433532715, },
["Z.Remap.From.Max"] = Input { Value = -5.51365566253662, },
["ObjectID.Remap.Enable"] = Input { Value = 1, },
["ObjectID.Remap.From.Min"] = Input { Value = 1, },
["ObjectID.Remap.From.Max"] = Input { Value = 2, },
["Normal.Remap.From.Min"] = Input { Value = -0.75341796875, },
["Normal.Remap.From.Max"] = Input { Value = 0.90625, },
["Vector.Remap.Enable"] = Input { Value = 1, },
["Vector.Remap.From.MinX"] = Input { Value = 0, },
["Vector.Remap.From.MaxX"] = Input { Value = 0, },
["Vector.Remap.From.MinY"] = Input { Value = 0, },
["Vector.Remap.From.MaxY"] = Input { Value = 0, },
["WorldPos.Remap.Enable"] = Input { Value = 1, },
["WorldPos.Remap.From.Min"] = Input { Value = -12.7929954528809, },
["WorldPos.Remap.From.Max"] = Input { Value = 15.5000038146973, },
Input = Input {
SourceOp = "OpticalFlow1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1540, 544.5 } },
},
BrightnessContrast1 = BrightnessContrast {
Inputs = {
EffectMask = Input {
SourceOp = "Shader1",
Source = "Output",
},
MaskChannel = Input { Value = 0, },
Green = Input { Value = 0, },
Blue = Input { Value = 0, },
Lift = Input { Value = 0.57, },
Input = Input {
SourceOp = "Renderer3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1540, -49.5 } },
},
VectorMotionBlur1 = VectorMotionBlur {
Inputs = {
Input = Input {
SourceOp = "OpticalFlow1",
Source = "Output",
},
XScale = Input { Value = 0.5, },
},
ViewInfo = OperatorInfo { Pos = { 1540, 610.5 } },
},
CustomVertex3D1 = CustomVertex3D {
Inputs = {
SceneInput = Input {
SourceOp = "Displace3D1",
Source = "Output",
},
["VertexColor.Nest"] = Input { Value = 1, },
["VertexColor.R"] = Input { Value = "clamp(0,1,px)", },
["VertexColor.G"] = Input { Value = "clamp(0,1,py)", },
["VertexColor.B"] = Input { Value = "clamp(0,1,pz)", },
LUT1 = Input {
SourceOp = "CustomVertex3D1LUT1",
Source = "Value",
},
LUT2 = Input {
SourceOp = "CustomVertex3D1LUT2",
Source = "Value",
},
LUT3 = Input {
SourceOp = "CustomVertex3D1LUT3",
Source = "Value",
},
LUT4 = Input {
SourceOp = "CustomVertex3D1LUT4",
Source = "Value",
},
},
ViewInfo = OperatorInfo { Pos = { 330, 82.5 } },
},
CustomVertex3D1LUT1 = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
[1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 255, Green = 255, Blue = 0 },
CtrlWZoom = false,
},
CustomVertex3D1LUT2 = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
[1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 255, Green = 0, Blue = 255 },
CtrlWZoom = false,
},
CustomVertex3D1LUT3 = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
[1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 0, Green = 180, Blue = 255 },
CtrlWZoom = false,
},
CustomVertex3D1LUT4 = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
[1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 180, Green = 255, Blue = 0 },
CtrlWZoom = false,
},
ZtoWorldPos1 = ZtoWorldPos {
Inputs = {
Image = Input {
SourceOp = "PipeRouter6",
Source = "Output",
},
SceneInput = Input {
SourceOp = "PipeRouter5",
Source = "Output",
},
CameraSelector = Input { Value = FuID { "Camera3D1" }, },
},
ViewInfo = OperatorInfo { Pos = { 2035, 412.5 } },
},
PipeRouter6 = PipeRouter {
Inputs = {
Input = Input {
SourceOp = "Renderer3D1_1",
Source = "Output",
},
},
ViewInfo = PipeRouterInfo { Pos = { 2035, -181.5 } },
},
PipeRouter5 = PipeRouter {
Inputs = {
Input = Input {
SourceOp = "PipeRouter4",
Source = "Output",
},
},
ViewInfo = PipeRouterInfo { Pos = { 1155, 412.5 } },
},
PipeRouter3 = PipeRouter {
Inputs = {
Input = Input {
SourceOp = "Merge3D2",
Source = "Output",
},
},
ViewInfo = PipeRouterInfo { Pos = { 1136.75, 114.854 } },
},
PipeRouter2 = PipeRouter {
Inputs = {
Input = Input {
SourceOp = "Merge3D2",
Source = "Output",
},
},
ViewInfo = PipeRouterInfo { Pos = { 1155, 16.5 } },
},
PipeRouter4 = PipeRouter {
Inputs = {
Input = Input {
SourceOp = "PipeRouter3",
Source = "Output",
},
},
ViewInfo = PipeRouterInfo { Pos = { 1155, 280.5 } },
},
PipeRouter7 = PipeRouter {
Inputs = {
Input = Input {
SourceOp = "PipeRouter5",
Source = "Output",
},
},
ViewInfo = PipeRouterInfo { Pos = { 1155, 610.5 } },
},
PipeRouter1 = PipeRouter {
Inputs = {
Input = Input {
SourceOp = "PipeRouter2",
Source = "Output",
},
},
ViewInfo = PipeRouterInfo { Pos = { 1320, 16.5 } },
}
}
}

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